Hugo's homepage
Hey, you found my site!
My name is Hugo Devillers, I go by 'Gobrosse' or just 'gob' on the internets, although a younger me used to go by 'hugobros3'.
I am a researcher in the computer graphics group at the University of Saarland, where I work on compiler-related topics as well as other things.
I am working on a C/C++ compiler for Vulkan shaders called Vcc, which allows arbitrarily complex shaders to be written in standard languages.
For a few years before that I have spent my free time on Chunk Stories, a block game engine that focuses on fancy graphics and first-class mod support. It is entirely written from scratch in Kotlin/Java and has a renderer supporting both Vulkan and OpenGL 3. The game is open-source (LGPL3), features multiplayer support and comes with both creative and survival modes.