Hugo's homepage
Hey, you found my site!
My name is Hugo Devillers, I go by 'Gobrosse' or just 'gob' on the internets.
I am a researcher in the computer graphics group at the University of Saarland, where I work on compiler-related topics as well as other things.
I do some teaching work, and also some standard work with the Khronos Group.
I am working on a C/C++ compiler for Vulkan shaders called Vcc, which allows arbitrarily complex shaders to be written in standard languages. I'm particularly interested in making GPU programming more accessible and getting over some historical lines in the sand between graphics and compute.
For a few years before that, I spent my free time on Chunk Stories, a block game engine that focuses on fancy graphics and first-class mod support. It is entirely written from scratch in Kotlin/Java and has a renderer supporting both Vulkan and OpenGL 3. The game is open-source (LGPL3), features multiplayer support and comes with both creative and survival modes.